Jumper

An App for Amusement Parks

The project was created during UX course led by Tal Florentin

OVERVIEW

Theme parks are a favourite vacation type for many people. The are many amusement parks in Europe and the USA where you can spend several days  without having enough time to visit all the attractions the park has to offer.

parks-app-mockup

The project was created during UX course led by Tal Florentin

“Park attendance will increase worldwide by 213.8 million from 2019–2023.”

IAAPA (International Association of Amusement Parks and Attractions)

CHALLENGE

So you are all geared up and ready to have a fun day with your family. And then it is always the same routine: you get a paper map! Very quickly it turns out that navigation is challenging, understanding your exact location, length of queues, different height limits, and where do you eat ???

A trip to a theme park can be an incredibly fun and memorable experience for a family or a group of friends. But let’s face it: waiting in lengthy lines, getting sunburned and spending $5 on a bottle of water can make it feels a bit less magical.

54% would love to plan their itinerary in advance so they can beat the queues

55% families with kids under 12 say it would be awesome to schedule a food or drinks order before arriving at the theme park

48% of millennials are happy to provide preferences in advance to receive relevant day-of offers

Research by ORACLE

OBJECTIVES

As it turns out, navigation and organisation tasks during amusement park visits are not as simple and fun as we thought … Jumper comes to solve all these problems and improve the overall park experience in order to make it exceptional and enjoyable.

VIRTUAL QUEUING

Update queue times in real time so guests can make the most out of their day and continue to explore while they wait

NAVIGATION

Swap paper maps for interactive wayfinding that works on and offline

PLANNING

Helps guests get the most of their visit with a convenient day planner that shows opening hours, wait times, rider suitability and restrictions

USER JOURNEY

I built a research-based graph that describes a user journey. I referred to the actions performed by the user before, during and after the park visit.

user-journey
WIREFRAMES

PLAN YOUR VISIT screen

SIGN UP screen

sign up

SPLASH screen

CREATING ACCOUNT | 7 steps
plan 3
plan 2
plan 1
plan 6
plan 7
my visit – plan 2

MY VISIT screen

Play Video
USABILITY TEST

To test the user experience of the application, I performed a qualitative usability test.

בדיקת שמישות
בדיקת שמישות
OBSERVATIONS

RIDES SCREEN

The user didn't notice the waiting time of the ride

RIDES SCREEN

The user didn't notice the rating of the ride

ONE RIDE SCREEN

The user did not always reach the bottom of the page and saw the photos of the attraction

The usability test helped me to understand that version 1 is too crowded which causes the user to miss important information.

Conclusions: The pictures are very important for the quick impression and therefore should be enlarged and so the CTA button is prominent and inviting (2nd version).

RIDES LIST ver.1

rides list

RIDES LIST ver.2

rides list
map-navigation

NAVIGATION

RIDES map view

map-rides
map view
Play Video
WRITING A REVIEW

One of the challenges is convincing a user to leave a review. The reviews help users make decisions, better understand the product and adjust expectations to reality.

PAIN POINTS

Usually the user wants to leave a review but does not know how to formulate it

The visitors are impatient, their attention can be easily distracted because the noisy environment, commotion and children around

The review writing is carried out outdoors most probably, usually in strong sunlight

THE RIGHT MOMENT

The user journey has helped me to understand that the right time for a visitor to leave a review is while waiting in line for the next ride.

THE SOLUTION

Allow the visitor to select pre-written phrases from the bank of the existing reviews.

An amusement park is a noisy environment and subject to the effects of hot weather / dazzling sun / cold / wind so the elements should be large and prominent on the one hand and on the other hand the action itself doesn’t  require a typing action.

Play Video

An app for amusement parks. Jumper improves the overall park experience in order to make it exceptional and enjoyable.

screens-mockup

THANK YOU FOR READING

Hand in Hand Galilee School

School website